I have been working hard on my game, here is a demo of the environment art.
Dev Log: Toon-shader that dithers behind objects
I have spent my work-time this week upgrading my equipment, working on mechanical concepts, and making a cool toon-shader that dithers when it’s behind an object. I spent some time learning about Unity’s shaders, I was interested in making a toon-shader that would dither when an enemy was not visible.If you are wondering how I did this, well I didn’t write down my steps… However, I will give you a rough breakdown.
Read moreCheck-out my 72-hour 2-color (NO SHADING) gamejam entry, it's a side scrolling shooter!
We WON Metriodvania Jam 3!!!!!
Check-out my new game on itch.io, we entered and won the 3rd Metroidvania Jam. It was truly an honor to work as the musician, and sound designer for this great team, thanks guys!
Limbo Party OST out now!
Check out the Limbo Party original soundtrack at Soundcloud (below). Coming Soon to Spotify, Pandora, Google Play, Amazon Music, and iTunes! A special thanks to TheLastYuriSamurai who I collaborated on this game with!
Let's Jam... again.
This time I will be collaborating with a friend to enter the Scream Season Game Jam! I will be posting an update about mid way through the Jam so keep an eye out!
I made my first Alpha for Release!!! Play Echoes of Eternity NOW!
Download for Mac and Windows free at https://stormfath3r.itch.io/echoes-of-eternity
or click the picture below!