I have spent my work-time this week upgrading my equipment, working on mechanical concepts, and making a cool toon-shader that dithers when it’s behind an object. I spent some time learning about Unity’s shaders, I was interested in making a toon-shader that would dither when an enemy was not visible.If you are wondering how I did this, well I didn’t write down my steps… However, I will give you a rough breakdown.
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